Showing posts with label Game Trailers. Show all posts
Showing posts with label Game Trailers. Show all posts

Tuesday, February 28, 2012

Total Overdose PC Game Full Version Free Download


Total Overdose: A Gunslinger's Tale in Mexico
Action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride.
Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well.
The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them.
What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight.
Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding pi�atas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game.
Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission.
Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying.
There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most.
The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.


This is Torrent Download file. You must be Install �Torrent in your System.




1. NO INSTALL JUST EXTRACT AND PLAY
2. Start Game With "TOD.exe"
Processor= 1.7GHz
RAM= 256MB
Graphics= 32MB



Tuesday, February 21, 2012

Men of War-Vietnam PC Game Full Version Free Download


Brutally tough and unforgiving, Men of War: Vietnam is a serious test of your patience and your real-time strategy skills.
How much you enjoy Men of War: Vietnam depends on your patience for constant saving and reloading. Just like in the earlier releases in this 1C Company series of real-time squad combat games, the difficulty has been cranked through the roof. Your small squads have to battle their way through dozens if not hundreds of enemies in each and every mission, with even a single misstep often resulting in instant failure. That doesn't sound like a whole lot of fun, and it isn't. The mission design is so grueling that you feel wrung out by the time you cross the finish line. Still, there are some positives. Maps are intricately designed, and a cooperative option for the campaign lets you team up with as many as three other players, which both makes things easier and adds some replay value
At least Men of War: Vietnam is honest up front. The very first mission tosses you into the deep end without any life preservers. Denied even the benefit of a brief tutorial or some tips on how to handle the first few enemy encounters, you're thrown into the midst of a battle between the US and a small group of Russian advisors and Vietcong soldiers. A Huey incinerates your convoy in the scripted opening seconds and then returns to obliterate the paltry four survivors in your squad within moments. Either you get your guys off the road and under cover in less time than it took you to read the start of this paragraph, or everybody dies. It's an abysmal introduction. It's hard to imagine anyone new to the Men of War series sticking around for very long after this greeting. Even series veterans can't help but be taken aback by how brutally the game begins. Playing on easy helps a bit by reducing enemy numbers, but the game remains incredibly punishing.
The two-part campaign that sees the first five missions focusing on Russian and Vietcong troops and the second five missions swinging over to the US is unforgiving all the way through. You go into missions with tiny squads ranging from just four guys to around a dozen or so, and you have to fight and/or sneak your way through huge maps crawling with countless enemy patrols and dotted with umpteen goals. The playing field is so tilted against you that you're at risk of it falling on your head at any moment. Enemies can spot you from long distances, hear you even when you're firing silenced rounds, and shoot you with unerring accuracy even when you're hunkered down behind brush. The entire squad can be wiped out in mere moments, at almost any time. You need to creep forward very cautiously, experiment with a lot of trial and error, and save every time you do anything even remotely good. Kill a bad guy? Save. Find a great cover spot? Save. And so on. At least the game helps out by autosaving at smart, frequent intervals.
There are a couple of saving graces. Mission maps are extremely detailed and come with multiple options to get past every enemy troop position. Granted, sometimes none of them are pleasant, but at least you have many choices, ranging from open assaults to flanking maneuvers to firing locations and weapon selection. Enemy artificial intelligence is lacking, too, though at least the stupidity of your foes makes it easier to complete scenarios against the incredible odds. Foes typically respond to attacks by going back to standard patrol routes, oblivious to the corpses of their comrades and the burning wreckage around them, or by walking mindlessly into the jungle until your lads shoot them to bits. When you're beaten, you're beaten through sheer force of numbers or by superior enemy positions like bunkers, but never from being outsmarted.
Unfortunately, your own troops aren't very smart, either. They often switch weapons for no apparent reason in mid-battle and ignore enemies gleefully murdering the whole squad from a few feet away. Maybe it's the cover itself, or maybe it's dumb soldiers not standing in the right spots, but your boys often seem to think they're hidden when they're exposed enough to take a bullet to the head. Targeting isn't very accurate, unless you micromanage troops with direct control, which is hard to do in the middle of a big scrap. You can order your squad to assault a lone VC hiding behind a truck, for example, and watch in horror as your lads line up behind the bumper and fill it full of holes�while your enemy pops out of cover and slaughters everyone.
Special abilities and weapons offer some chance at survival. There is something of a role-playing flavor here with named squadmates who come equipped with gear and combat skills. At times, the game resembles the Commandos series. Troops with silenced SMGs, sniper rifles, and big M60s provide you with a shot at whittling down enemy numbers. That said, the small size of your squads makes it devastating when just one man is killed. Lose your sniper, and it's pretty much game over unless you're in the home stretch.
Jungle terrain is both an ally and an enemy. The engine does a great job rendering the foliage of Southeast Asia, and it isn't just for show. It's so thick that you can ably stage hit-and-run raids where you blitz enemy positions and then fade back into the green. Bad guys take advantage of the green stuff as well, though, and it's so voluminous that you often can't see anything. Events develop so fast that your men might be slaughtered before you can get the camera properly into position. You expect a lot of jungle in a Vietnam game, of course, but it seems like you wind up with a big frond in your face every time you adjust the camera the slightest bit to better view a firefight.
All of the campaign missions can also be run through cooperatively with up to four other players. This is the best way to play the game, as it mitigates the extreme difficulty of going solo. It also lets you tackle objectives more efficiently via coordinated attacks. Some missions seem to have been designed with co-op in mind. The first mission, in fact, features a section where you must detonate three US Hueys before they take off. This is hard to achieve playing solo without sacrificing at least one man during the assault, because the choppers head to the skies almost as soon as you open fire. But when you're playing with a buddy, you can divvy up the targets to blow them all up before the pilots can get the rotors spinning. Unfortunately, there are some technical problems with online play. Connection errors frequently pop up on the server screen, making it impossible to join many matches. This may be because of conflicts between various versions of the game sold by different retailers or conflicts between those who purchased the DLC pack released alongside the main game and those who did not. Either way, a patch is desperately needed. Even when you can get into games, the play is a bit laggy, and synchronization issues frequently arise.
As frustrating as Men of War: Vietnam is, it still provides some satisfying moments. Emerging hale and hearty at the end of a mission is always cause for celebration, seeing how the odds are so slanted against you, and the opposing forces are made up of what seems to be the entire US Army or Vietcong. Still, the extreme challenge is a tough sell, and it makes it so difficult to get past the first mission that you might never get to the point where you can get hooked.


C.P.U= Core 2 Duo E6550 2.33GHz
OR Athlon 64 X2 Dual Core 4200+
RAM= 2GB
Graphics= 256MB


1. Extract Data and Mount Image
2. Install Game
3. Copy Crack and Paste into Install Directory of the Game
4. Play Game and Enjoy





Monday, February 13, 2012

Metal Slug PC Game Collections Full Version Free Download

The gameplay of the series is characteristic of run and gun games: large numbers of enemies and a player character with extremely powerful weapons. In most run and guns, contact with an enemy leads to annihilation. In this series, however, contact results in the opportunity to perform a melee attack and the opportunity for the enemy to perform a melee attack of his own if he has one. The player's melee attack is also much stronger than most shots. This leads to the ability for the player to run in and use melee attacks to take down a number of troops, and the ability to quickly defeat enemies that can take plenty of damage like the mummies in Metal Slug 2.
The player starts with only a simple pistol, as the game progresses the player picks up new weapons. The player can only carry one weapon at the time, when a new weapon is found it replaces the old one. Similarly, when the ammo runs out, the player reverts to using the handgun. A new system was implemented with Metal Slug 6 allowing players to carry two larger weapons and switch between them as well as the default pistol.
The SV-001 or Metal Slug is the main vehicle of the Metal Slug franchise. It is a small, cartoonish silver-gray tank (SV is short for "Super Vehicle"). The tank is armed with one cannon and twin vulcan cannons. The vehicle can jump and crouch. Crouching opens a hatch on the top of the tank through which grenades can be thrown. The grenades are independent of the cannon's ammo system. The vehicle can run over infantry and perform a suicide attack, with the driver jumping clear and the tank ramming into and exploding upon the target. The vehicle can take three direct hits before it is destroyed. The enemy chaser variant has a shield that must be destroyed before the vehicle can be destroyed. It is propelled by caterpillar treads. Over time, these specifications changed into any vehicle armed with a vulcan cannon and a cannon variant suited to the role of the vehicle, and propelled suitably for that vehicle's environment. In Metal Slug 6 (and the home version of Metal Slug X, 3, 4, 5), Tarma can lock the vulcan cannons into one position and fire continuously. The "slug gunner" is considered the epitome of slug evolution.


Processor= 233MHz
RAM= 64MB
Graphics= 32MB


Sunday, February 12, 2012

Snow Bros 1 2 3 PC Game Collection Full Version Free Download


The gameplay of Snow Bros is very similar to Bubble Bobble, released in 1986. The game supports up to two players, with each player taking the part of one of two snowmen Nick and Tom. Each player can throw snow at the enemies. The player must throw snow at each enemy until it is completely covered, when it turns into a snowball. An enemy partially covered in snow cannot move until it shakes it off.
Once an enemy has been turned into a snowball the player can roll it. The snowball will re-bound off walls, until eventually shattering against a wall. Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them. If the player manages to take out all of the enemies with kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), money in the form of large green bills will fall from the sky. These disappear in a very short amount of time but are worth 10,000 points each, the most the player can get as a bonus. Every tenth level there is a boss. Each boss can sustain being hit a number of times. In Sega Genesis port, after the 50th level, you play as one of the snow castle princesses. When a player bowls an enemy over, it may drop a lantern. The color of the lantern lets the player know what special power-up he or she will acquire:
  • Red increases walking speed.
  • Blue increases amount of snow thrown, thus making it easier to cover an enemy in snow.
  • Yellow increases the distance that snow can be thrown.

Green causes your character to inflate like a balloon while having the ability to fly around screen and knock out enemies for a limited period of time. The effects of the red, blue, and yellow lanterns wear off after the player loses a life. If the player takes too much time to complete a level an evil pumpkin head will come and try to kill the player character. It is invincible but can be stunned and sent to appear somewhere else in the level with snowballs or snow shots. After a short time the evil pumpkin will spawn ghosts that can travel freely through the level and seek the player character. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the rest of the enemies to move on to the next screen as soon as possible.

Processor= 233MHz
RAM= 64MB
Graphics= 16MB



Wednesday, February 8, 2012

Dead To Rights 1 Portable PC Game Full Version Free Download with Information, Trailer and System Requirement


If you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while.
Dead to Rights is about a K-9 cop named Jack Slate, who does what he can to keep the peace in a criminal cesspool called Grant City. At the beginning of the game, Slate and his trusty dog Shadow are investigating a mysterious construction site. There, Slate discovers that someone very close to him has been murdered. Against direct orders, he sets off to find some answers and to seek revenge. The story, as told through Jack's deadpan narration and the occasional CG cutscene, seems pretty straightforward at first. During the course of the game, however, it actually takes some decent twists and eventually becomes quite involving. The best that can be said for it is that, unlike most stories in games, this one does a commendable job of tying up all its loose ends before the credits roll.
Superficially, Dead to Rights unquestionably resembles Max Payne. This is mostly because that game, like Dead to Rights, is clearly inspired by a certain breed of action movies, the most notable of which is probably The Matrix. Like Max Payne, Dead to Rights is the tale of a fugitive cop who's apparently fighting alone in his war against a sinister, corrupt organization. Even the game's respective main characters have a lot in common. Their names sound alike, their dialogue is hammy and melodramatic, they shrug off bullet wounds, they shoot rapidly with two pistols at once, and when they leap through the air, all the action around them slows down. That's a lot of similarities, but that's also where the similarities end.
Dead to Rights plays differently from Max Payne--and from most other action games, for that matter. Most of the game consists of third-person action sequences in which Slate has to gun down countless foes before reaching his next objective. Just as the plot in Dead to Rights offers up a few surprises, so does the gameplay. Simple yet inventive minigames frequently figure into the action, as Slate will have to do all kinds of things, from disarming bombs to lifting weights to picking locks. These minigames rely on precise timing and/or button mashing, and they make for fun diversions. Also, Slate will have to fight unarmed in a number of sequences. Fortunately, he can switch to unarmed combat in the middle of a gunfight.
There's a lot to say about the action in Dead to Rights because Slate is a versatile fighter. He can carry a number of different firearms at once, and the game features a wide selection of real-world pistols, shotguns, submachine guns, assault rifles, sniper rifles, and more. He'll typically salvage these from fallen foes, but he wastes no time reloading, opting instead to coolly toss aside depleted weapons. Aiming in Dead to Rights is automatic. You just press and hold the right mouse button, and Slate will draw a bead on the closest foe. Once that enemy goes down, you press the right mouse button again to find your next target. You can also opt to manually aim from a first-person perspective. This rarely figures into play, though you'll sometimes need to do so when using sniper rifles.
We experienced a major bug in the first level of the game, which prevented us from playing any further. Publisher Hip Games quickly addressed the problem with a patch, and the rest of the time we spent with the game was spent without incident. Or, rather, it was spent without any additional technical foibles, as the game itself is full of "incidents" and pure action. Though Dead to Rights looks like a watered-down port of an aging console game (in fact, its looks were never its strong suit), its gameplay still holds up and survives the translation intact. It's not just another cookie-cutter shooter but plays differently in a number of key ways. So if you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while.


Processor= 1GHz
RAM= 256MB
Graphics= 64MB



Sunday, February 5, 2012

Tarzan PC Game Full Version Free Download Informations System Requirements and Trailer


Disney's Tarzan (also known as Tarzan Action Game) is an action, platformer developed by Eurocom and published by Sony Computer Entertainment for the PlayStation console in 1999. Konami published the game for its Japanese release. It was also released on the PC, Nintendo 64, and Game Boy Color. The player takes control of the eponymous Tarzan who ultimately has to save his home, the jungle, from Clayton, a hunter for gorillas. Tarzan starts up as a child learning the skills of the apes. The game has 3 difficulties: easy, medium and hard. In the easy and medium difficulties, little Tarzan gets tips from his friend Turk. Tarzan's enemies are monkeys, baboons, eagles, and different animals, including some humans and Clayton.
Disney's Tarzan: Untamed (known as Disney's Tarzan: FreeRide in Europe) is a 2001 action-adventure video game released by Ubisoft Montreal for the PlayStation 2 and was a launch title for the GameCube. Picking up quite a while after the defeat of Clayton, Jane and Professor Porter now speak Gorilla-language fluently and Jane is married to Tarzan. However, their lives are threatened once again by a brutal band of British explorers led by the unscrupulous OswaldGardner, who becomes fascinated with Tarzan and strives to capture the ape-man and take him back to England as a media attraction.
Tarzan's home, "Deep Jungle", is a playable world in the Disney/Square Enix video game Kingdom Hearts released for PlayStation 2 in 2002. It does not appear in any subsequent games in the series, due to Square Enix's failure to acquire the required rights from the family of Edgar Rice Burroughs.


Processor= 400MHz
RAM= 64MB
Graphics Card= 16MB


Saturday, January 28, 2012

Grand Theft Auto GTA Undercover 2 PC Game Full Version with Information Trailer and Rapidshare Download Link

Welcome to GTA UnderCover 2
Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City- Undercover 2 by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City- Undercover 2. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City- Undercover 2 seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation�2 computer entertainment system this October. Vice City- Undercover 2 is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City- Undercover 2 to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
Vice City- Undercover 2 offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Vice City's- Undercover 2 FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had� guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Grand Theft Auto: Vice City- Undercover 2 is the most diverse and ambitious piece of interactive entertainment yet created. The game is developed by Rockstar North and published by Rockstar Games.

    NEW YORK--May 21, 2002--Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), proudly announces Grand Theft Auto: Vice City, the follow-up to the global blockbuster title Grand Theft Auto 3. Grand Theft Auto: Vice City- Undercover 2 is the latest installment in the gaming franchise that has exceeded 11 million units in total sales to-date. It will be available exclusively for PlayStation(R)2 and is expected to hit retail shelves in the United States on October 22nd. Grand Theft Auto: Vice City- Undercover 2 will surpass the unprecedented gameplay, cinematic graphics and immersive audio experience that gamers associate with Grand Theft Auto 3, which was released in October 2001 and has rapidly become the fastest selling, highest grossing game for PlayStation(R)2 computer entertainment system to date, with global sales exceeding 6 million units. Rockstar Games will release additional information about the game's content in July, but the following details are clear: It's an entirely new game set in the '80s, the location is Vice City, and the vibe is glamour, power and corruption...
    Sam Houser, the executive producer of the Grand Theft Auto- Undercover 2 franchise and president of Rockstar Games, commented, "The success of Grand Theft Auto 3 has made us very proud, but it has also motivated us enormously. The work currently being done by our development and production teams in Edinburgh and New York is going to surpass the efforts of last year, as we set our sights on making an even more revolutionary gaming experience. This will be reflected in the size of the game, the scope of the gameplay, the extent of the gameplayer's freedom, the quality of production value and the all-important sense of style."
    Les Benzies, the producer of Grand Theft Auto- Undercover 2 games, noted, "Although it may appear to be a challenge to develop a game superior to Grand Theft Auto 3, our progress to date on Vice City makes me highly confident that we can deliver a truly innovative game." Kelly Sumner, Take-Two Interactive Software's Chief Executive Officer added, "Grand Theft Auto 3 has become the "must-have" title for PlayStation(R)2 and is appropriately regarded as a landmark in interactive entertainment. We are delighted with the plans for Vice City- Undercover 2, and are totally committed to supporting Rockstar's creative efforts and investing in the development and marketing approach that made Grand Theft Auto 3 such a tremendous success."


Thursday, January 19, 2012

MotoGP 2 PC Game Full Version with Information, Trailer and System Requirements Free Download


MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Having been released as a launch game for the PlayStation 2, Namco's original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game--one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available--with only five circuits, the game's replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP.
Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna's 2001 500cc Grand Prix (GP for short) league. Anyone who's familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki's Kenny Roberts Jr. on 10 of the season's 16 circuits. Five of MotoGP's original tracks--Suzuka, Paul Ricard, Jerez, Donington, and Motegi--are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike--transmission, handling, acceleration, brakes, and tires--and that's one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike's traction.
The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you'll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you're given one practice session to tweak your bike's performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you're given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team's requirement, then you're allowed to sign a new contract with them. Or you can opt to jump to a better team that'll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game's different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2's championship mode in its current form, as with MotoGP's, is more than acceptable.
Likewise, the control game is no different from MotoGP's. An option before any race lets you turn the "simulation mode" on or off. When it's off, MotoGP 2's control scheme is very simple, and for the most part, you'll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock's vibration to telegraph loss of adhesion before a total wipeout, and the controller's analog buttons offer enough leeway that you won't have to tap on the gas or brakes while cornering.
The challenge mode from the original game has also made its way into MotoGP 2. Though all 10 of the game's tracks are initially available for you to race on in any of the three modes, you can choose from only 12 of the game's 39 total motorcycles from the outset. You can unlock the remainder of these bikes by successfully completing the 70 challenges, which vary in difficulty and include everything from braking within a certain distance to beating a certain track's lap record. While some of the challenges might seem frustrating--some of them really are--the rewards you'll earn by completing them are certainly worth the headache. That's because in addition to gaining access to a variety of new bikes, completing the challenge mode unlocks an option called legends, a mode that will undoubtedly tug at the heartstrings of GP racing fans. Legends mode is very much like the standard arcade mode in that you choose a bike, track, and set your many racing options before jumping into the actual race. But instead of competing against a field of 20 riders from the 2001 roster, you get to race against five of the motorsport's all-time greats: Michael Doohan and his '99 Honda, Kenny Roberts Sr. and his '81 Yamaha, Kevin Schwantz and his '94 Suzuki, Freddie Spencer and his '89 Yamaha, and ultimate champ Wayne Rainey and his '93 Yamaha. These five riders are more skilled than any of the game's other 20 racers, and they'll hound you around the tracks relentlessly. What's more, once this mode is unlocked, you're given the ability to race as any of these five legends in the arcade and time trial modes.
Bringing the entire game to life is a slightly updated version of MotoGP's graphics engine. The updates don't constitute a full face lift--it's more like a quick nip and tuck. The bike models are essentially unchanged, although the riders are composed of a lot more polygons and animate much more realistically than the somewhat stiff motion of the original game. Likewise, some trackside environmental effects--like reflections on your rider's helmet and bike's gas tank--are more apparent than they were in MotoGP. A not-so-subtle enhancement to the original game's graphics are the new wet weather effects. In fact, the rain droplets that mar your vision in the first-person view rival the effect pioneered by Metal Gear Solid 2. Unfortunately, however, the bland techno beats from MotoGP have received no such enhancements, and while you have the merciful option of turning the music off, it would have been nice if the game included a soundtrack that featured something other than mindless beats. Thankfully, the actual sounds in the game, including the whiny engines and the crowd noise, are well done and never get repetitive.
To a passerby, MotoGP 2 might not look very different from its predecessor. Certainly, only someone who has played the original game will be able to appreciate the new additions. Nonetheless, MotoGP 2 features more changes and enhancements to the original game than most annual sports games from EA or Sega do, and the bottom line is that MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates.



Processor= 733MHz
RAM= 256MB
Graphics Card= 32MB


Saturday, January 14, 2012

MAX Payne 2 The Fall of MAX Payne PC Game Full Version Free Download


Max Payne 2 is just a remarkable production, and what it lacks in length or volume it more than makes up for in quality and density.

Two years after the events of the first game, Max Payne has quit his job at the DEA and returned to his former job as an NYPD detective. While investigating a series of murders by a group of contract killers called the Cleaners, Max encounters Mona Sax, who was assumed dead at the end of the previous game. Wanted for the murder of Senator Gates, Mona is arrested despite Max's protests, and taken to the police station. While at the station, Max overhears his new partner, Detective Valerie Winterson, talking on the phone about Mona. Suddenly, the station is attacked by the Cleaners, who are looking for Mona. Before they reach her, Mona breaks out of her cell and vanishes into the night. After Max meets her again at her residence, where they fight off the Cleaners who followed Max to her place, they begin hunting down the people responsible for the attack. Their search leads them to a construction site, where Max and Mona defend themselves against the Cleaners. After their foes flee, Detective Winterson arrives and holds Mona at gunpoint. Mona claims that Winterson is there to kill her while Winterson claims that she is simply trying to arrest a fleeing fugitive. After several moments of consideration, Max shoots Winterson, allowing Mona to escape. Before she dies, Winterson shoots Max, leading to his hospitalization.
After Max leaves the hospital, he begins looking for answers. When Max is kidnapped by Vladimir Lem, head of the local Russian Mafia, he learns that the Cleaners work for Lem, who uses them to eliminate the competition to his businesses. Max then learns that Lem is part of the secretive Inner Circle, led by Senator Alfred Woden, who had ensured that the charges against Max were dropped at the end of the previous game. Lem plans to kill Woden and gain control of the Inner Circle. Max also learns that Mona is a hired gun for Woden, with orders to kill Lem and Max. After Lem reveals that Detective Winterson was his mistress, he shoots Max in the head, and leaves him for dead in a burning building. Mona rescues Max, and together they go to Woden's mansion to save him from Lem.
At the mansion, Mona knocks Max to the ground in an attempt to follow her orders to kill him, but discovers that her feelings for him keep her from doing so. Lem shoots Mona after realizing that she will not kill Max. Woden then appears in a wheelchair, and lunges at Lem; Woden is killed during the ensuing struggle. Max and Lem then begin to fight, until Lem triggers a bomb that he planted in the mansion. After they both drop to the floor below, Max pursues Lem through the mansion. Max faces Lem in a firefight, and eventually destabilizes the platform below Lem, causing it to fall to the floor below, killing Lem. Max returns to Mona's side as the police arrive, and she dies in his arms. If the game is completed at its highest difficulty level, Mona survives.



Processor= 1.6GHz
RAM= 512MB=
Graphics Card= 96MB 

Monday, August 15, 2011

NEED FOR SPEED UNDERGROUND 2 Full Version Free Download



Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.

The sequel to Need for Speed Underground has big shoes to fill, and it does so admirably, with vastly improved graphics, new gameplay modes, and an improved interface. The demo also pushes beyond the scope of the original, offering a "free roam" mode to explore the cityscape and challenge competitors at will, two types of "quick races" on two different tracks, and the ability to race other drivers online.
The graphics are the most obvious improvement. We only can describe them as truly awesome, even on lower settings. Lights on the bridge sparkle in the night sky, and mannequins in store windows catch your eye as you blaze past. Little things, such as pumping your hydraulics and bouncing down the avenue, make the experience even more fun. Racing is arcade style (it's awfully hard to destroy your car) and easy to learn, yet power drifting is an acquired skill that keeps the learning curve gradual, but long. The only knocks on this top-notch driving game are the ubiquitous product placements (a Cingular messaging system?), high system requirements, and large download size. Considering the depth and quality of Need for Speed Underground 2, though, most gamers can forgive those details.


Processor= 1.8GHz
RAM= 512
Graphics Card= 96MB